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Software engineer · Game developer

Bringing ideas
to life

Portrait of Me

Software engineer with a passion for realizing creative endeavors and experimenting with new technologies.

My Work

Built with
curiosity.

A handful of projects from the last few years, spanning code, games, and visual experiments.

System Programming / Shader Dev

9:5 Apocalypse

Contribution: The majority of my time for this game went into the development for mini-games and limb detachment. I also developed shaders for highlighting objects in the environment and dissolving enemies.

A strange little game about surviving the workday when the world ends around you.

  • Unity
  • Design
Game Programming / Back-End

P R E P A RE

Contribution: I did programming for the entire game; I handled game state, progression, mini-games, dialogue import, tech art, and more. Outside the game, I worked on database management, user data security, and automation of certain specialized tasks.

A game developed for professional training purposes. Players would learn how to handle various scenarious relating to wildfire smoke. The game simulated the POV of one of three roles: a Facility Manager, Teacher, or Administrator. Each role has unique content. Finally, players conclude the simulation with a 10 question quiz, resulting in a certificate.

  • Professional
  • Training
  • Unity
Design / System Programming / Shader Dev

Stella Astrum

Contribution: My contributions ranged from design to deep system development. An infinite map means a large scope and demands efficient systems to support it. In the endeavor to realize this, I split objects into data and visual nodes then implemented a chunking system which serialized unrendered nodes, and handled connections through this robust mechanic. I developed shaders for the nebulas, stars, and planets. I proposed the idea for this game and worked alongside other designers to make sure expectations conformed to reality.

A hugely-scoped factory/incremental game. Players place a variety of factories generating stars to feed the black hole at the center of the universe. Feeding enough stars increments the milestone, unlocking new factories, stars, and challenges.

  • Factory
  • Incremental
  • Released
  • Godot
Interactive experiment

Stargazer

A hyper involved score-based matching game! Players must draw constellations from stars, resulting in a temporary score booster as depending on constellation type.

  • Design
  • Prototype
  • Jam
  • Godot

Contact

Open to work.

Open to positions or contract work, local or global. Interested? shoot me an email!

alfaroqomaralaa@gmail.com ↗
Arizona, USAvailable for work